#ifndef DANDYTANKS_H
#define DANDYTANKS_H

#include <QMainWindow>
#include <QGraphicsScene>
#include "MenyScene.h"

namespace Ui {
class DandyTanks;
}

class DandyTanks : public QMainWindow
{
    Q_OBJECT
    
public:
    explicit DandyTanks(QWidget *parent = 0);
    ~DandyTanks();
    void SetScreen(MenyScene *scene);
    void CreateMap(QString S);


public slots:
   void mastchange(MenyScene *scene);
   void GameOver(int);
   void StartGame();

signals:
   void CreateMap(int, int,const QString & ,int ,int ,int, int );
   void signalStartGame();

private:
    Ui::DandyTanks *ui;


};

#endif // DANDYTANKS_H
